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Experience Abstraction Glossary

Every term you’ll see in-game, in the community, and on this wiki — defined in one place.

Core terms

TermMeaning
Abstraction / to abstractTransforming from a normal player into a distorted entity. The game’s core mechanic, borrowed from TADC lore (full explainer).
AbstractedA player who has turned. Spreads abstraction by proximity; has no attacks.
The three routesThe trigger conditions: isolation, darkness, proximity. Any one is sufficient.
DistortionThe escalating visual warping that signals abstraction progress — the game’s only progress indicator (timer page).
StackingMeeting two conditions at once (dark + isolated) for the fastest turn (speed guide).

Community shorthand

TermMeaning
SeedingThe first deliberate abstractions that kick off a server’s infection arc (phases).
HubThe bright central spawn area — the default safe zone.
RotationA survivor’s set of bright multi-exit rooms to cycle between under pressure (endgame guide).
Chokepoint / door dutyAbstracted players camping corridors; survivors assigning one watcher per entrance.
Herding / shepherdingAbstracted playstyle of walking groups toward dark corners rather than chasing (villain guide).
The panic trapFleeing alone into darkness — satisfying two triggers at once. The most common accidental abstraction.

TADC lore terms

TermMeaning
TADCThe Amazing Digital Circus, the GLITCH web series that inspired the game.
CaineThe AI ringmaster of the digital circus; appears in the game’s abstraction cutscene.
KaufmoThe clown whose abstraction opens the series — the canonical example of what the game simulates.
The CellarWhere Caine keeps abstracted performers in the show. Not currently a location in the game.