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ReferenceExperience Abstraction Glossary
Every term you’ll see in-game, in the community, and on this wiki — defined in one place.
Core terms
| Term | Meaning |
|---|---|
| Abstraction / to abstract | Transforming from a normal player into a distorted entity. The game’s core mechanic, borrowed from TADC lore (full explainer). |
| Abstracted | A player who has turned. Spreads abstraction by proximity; has no attacks. |
| The three routes | The trigger conditions: isolation, darkness, proximity. Any one is sufficient. |
| Distortion | The escalating visual warping that signals abstraction progress — the game’s only progress indicator (timer page). |
| Stacking | Meeting two conditions at once (dark + isolated) for the fastest turn (speed guide). |
Community shorthand
| Term | Meaning |
|---|---|
| Seeding | The first deliberate abstractions that kick off a server’s infection arc (phases). |
| Hub | The bright central spawn area — the default safe zone. |
| Rotation | A survivor’s set of bright multi-exit rooms to cycle between under pressure (endgame guide). |
| Chokepoint / door duty | Abstracted players camping corridors; survivors assigning one watcher per entrance. |
| Herding / shepherding | Abstracted playstyle of walking groups toward dark corners rather than chasing (villain guide). |
| The panic trap | Fleeing alone into darkness — satisfying two triggers at once. The most common accidental abstraction. |
TADC lore terms
| Term | Meaning |
|---|---|
| TADC | The Amazing Digital Circus, the GLITCH web series that inspired the game. |
| Caine | The AI ringmaster of the digital circus; appears in the game’s abstraction cutscene. |
| Kaufmo | The clown whose abstraction opens the series — the canonical example of what the game simulates. |
| The Cellar | Where Caine keeps abstracted performers in the show. Not currently a location in the game. |