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Endgame

Last Survivor Guide — Winning the Endgame

The server is 25 abstracted and 5 normal. Everyone abstracted knows where the bright rooms are. Here’s how to be the last one standing.

Endgame math

Late-game survival is a resource problem. Your resources: lit rooms (fixed), normal players (shrinking), and escape routes (contested). The abstracted side’s resource is coverage — each new convert covers more corridors. Your job is to spend your resources slower than they gain coverage.

The rules change at the end

The endgame playbook

  1. Pick your partner early. By mid-game, identify the calmest surviving player and stick together. Panickers get you both turned.
  2. Claim a two-room rotation — adjacent bright rooms with multiple doors. You need somewhere to be when each gets pressured.
  3. Door discipline: one player per entrance, call threats early, rotate on the call — not on visual panic.
  4. Cross corridors as a unit at full speed. The transit moments are where endgames end.
  5. When your partner turns — leave instantly. Sentiment is a proximity trigger. The moment their distortion starts, you are standing next to the enemy.
  6. Solo endgame: keep moving between lit points. A moving survivor forces abstracted players to predict; a camper only has to be found once.
The mistake that ends most runs: waiting one extra second to confirm that the shape entering the room is abstracted. In the endgame, assume yes and rotate — being wrong costs ten seconds; being right late costs the run.